Set up a course within your playing area made up of different objects and bits of furniture that can be safely climbed and walked on. Make sure there are multiple routes and ways to get around the room.
Split the youth into pairs. Each pair has a turn to be the ‘catchers’ and must chase and try to tag each ‘pirate’ (all youth not catching) within the course while staying off the ground. Once tagged, the pirates must sit down off the course until all pirates are caught.
Time each pair to see who is the fastest set of catchers.
If a pirate touches the ground they are out; if a catcher touches, one pirate re-enters the game.