Posts Tagged ‘obstacle course’

Team games: Electric Fence

Contributed by: Luke Shaw, Diocese of Nelson

Electric Fence is a great team game! Groups have to use any method possible to move their team over (or through) an ‘electric fence’ using a line or rope (not an actual electric fence!) without touching it. Make it a race if you have two teams and deduct points if people get zapped.
Use... See more

Team games: Crazy Waiter

Contributed by: Luke Shaw, Diocese of Nelson

Teams line up single file at the starting point (point A). Give each team a waiters tray with items such as cups, plates etc.
Players must navigate through an obstacle course to point B without dropping items before returning to tag the next player. See more

Team games: The Gauntlet

Contributed by: Luke Shaw, Diocese of Nelson

Like an obstacle course, teams have to navigate through a gauntlet style course where each team member has to perform a key task before tagging the next player.
Good tasks inclue sculling, speed eating, shooting a basketball, swimming, dressing up, jumping or climbing through obstacles,... See more

Team games: Obstacle

Contributed by: Luke Shaw, Diocese of Nelson

Set up an obstacle course with unique situations for players to navigate through. Include challenges such as over under, climbing, speed eating station, jelly bath tub, rope net, car push, spread the toast, monkey bars and can scull. Teams can either race side by side or you can time each team as... See more

Team games: Rescue

Contributed by: Luke Shaw, Diocese of Nelson

Divide your group into two teams, and set up play within a rectangular area, and include some obstacles around the space.
Give each team 3-4 sturdy chairs that they must use to stay off the ground in order to collect or ’rescue’ items around the area. Items could include random... See more

All play: Pirates

Contributed by: Luke Shaw, Diocese of Nelson

Set up a course within your playing area made up of different objects and bits of furniture that can be safely climbed and walked on. Make sure there are multiple routes and ways to get around the room.
Split the youth into pairs. Each pair has a turn to be the ‘catchers’ and must chase... See more